![]() When Duke is shot or injured his ‘Ego’ depletes and once it is empty, he starts taking damage. Completing certain actions within the world – from killing a boss to throwing a Frisbee – increases this bar. At least the pipe bombs and laser-trip mines are still a blast to play with – literally.ĭuke’s health regenerates and is shown in the form of an ‘Ego’ bar. Furthermore, aiming simply zooms the screen slightly and makes everything look Vaseline-smeared, whilst the enemies are absolute bullet-sponges. This system may work quite well for Halo, but Duke Nukem games should be all about the shooting. Only two weapons can be carried at any one time (although this can be changed to four weapons via the options menu) and this drastically impacts the fun of the game. ![]() However, the concessions made to the gameplay in a vain attempt to bring Duke Nukem bang up-to-date instead only serve to bog down the entire experience. The one sentence plot and traditional boss battles – along with the total lack of a cover system or iron sights – certainly makes this game feel like a blast from the past. The plot is paper-thin but it does offer a great excuse for constant streams of enemies to attack Duke, mostly in the form of Pig Cops, throughout the game’s 23 levels. Once the game begins properly, it transpires that aliens have invaded earth again and – despite the president’s orders for Duke to leave them well enough alone – our hero sets out to kick alien ass (and pat some female ass too if it becomes available). My inner 12-year-old was no doubt highly titillated… but 20-something me felt slightly underwhelmed and somewhat surprisingly, indifferent. Was this kind of humour ever funny? After heading outside and defeating a Cycloid Battlemaster with a combo of strafing, shooting and QTEs, it transpires that this opening is actually a videogame that the real Duke Nukem is playing… whilst getting oral pleasure from twins in schoolgirl outfits. You can pick up a turd from the toilet and fling it against the wall if you so wish. The player immediately takes control of Duke urinating midstream, before being set free in the bathroom. Set roughly twelve years after the previous game, Duke Nukem Forever begins with Duke Nukem now a worldwide icon. Then remember all of the genre-defining first-person shooters that have been released during those years, including Half Life 2 and Bioshock… Let that amount of time sink in for a moment. Duke Nukem Forever had the additional hurdle of trying to remain old-school whilst making itself relevant again to gamers, coupled with a development cycle that just wouldn’t stop spinning… for fifteen years. It would be nigh on impossible for any game to rise from the ashes of vaporwaredom and still magically tick all of the necessary boxes to become a milestone product. The answer to that question is, of course, a resounding no. Fifteen turbulent years in the making, was it even possible that Duke Nukem Forever could live up to all the hype? Development began in 1996 after the release of Duke Nukem 3D – over the intervening years Duke Nukem Forever has been shown in various different forms – but the game didn’t see its final release until June 2011. ![]() Duke Nukem Forever is a first-person shooter originally developed by 3D Realms and Triptych Games, before being completed by Gearbox Software and Piranha Games. ![]()
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